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VS. MODE

Which business model is best?

How the game market shifted from arcades to consoles, and what this meant for consumers

Why comparing these two is clever, but not entirely accurate

A short piece on why we shouldn't take sides on the Fantasy Vs. Reality debate in video games.

How text interfaces became popular in Japanese games, and how they can be used to enhance games.

The video game as a personal teacher for future classrooms.

The decline of Japanese games in the Western Press, its main origins, and how its still happening Today.

I show how 3D Zelda was probably a premature development decision in hindsight.