Action Adventure
This post is about action adventure games though, and 1985 represented the breakthrough of action adventure games. This was a result of a single developer starting to experiment more with dynamic difficulty curves and non-combat oriented game design. Super Mario Bros., a game which many in Nintendo weren't anticipating to be such a big success. A game which also in spite of its lesser expensive controls utilized more nuanced player mechanics than almost any action game at the time, and still managed to work those mechanics into interesting multi-path levels that did not revolve around combat. Mario didn't just evolve the scrolling beat-em up like Fujiwaras masterpiece Ghosts n Goblins, but totally restructured the idea of action in gaming. Namcos master mascot Pac-Man it seems, had been overshadowed by sheer virtue of platform, which probably left Namco regretting they never made Pac-Land a console game to begin with. It was Mario therefore, that brought many to a realization of what home consoles could mean for game worlds, bringing together the benefits of both arcades and consoles. Mario was just an appetizer though, and it was Zelda and Metroid that would firmly plant the roots of the action adventure and uncover the design possibilities of the genre in 2D form. These games didn't need to numerous boss fights of their arcade cousins, because their worlds were compensated with other interesting mechanics, such as 1) secrets, and 2) cartography. This explains Zelda II's abandoning of a map system, and also why games like Wolfenstein 3D rose to prominence, even without numeroud boss fights, power ups or platforming. Simply finding ones way was a challenge in itself, and combined with survival elements and a new perspective made for an immersive experience in both games. I just wonder though, did these games lack something special compared to their on-rails cousins such as Contra III and Ninja Gaiden? Or was it linear games that were lacking the special elements that made open-world games so attractive? If you were given a choice between the first Zelda, Mega-Man, Ninja Gaiden or Punch-Out, which would you choose? Each game follows a slightly different philosophy, and came out around the same time. This separate approach is what makes them all so well known, but more importantly they are very deep games in terms of how they can be played/the worlds they craft. When you throw in Super Mario Bros. 3 it becomes an even tougher analysis. It would be fine and well if we were comparing shades of color and technical specs, but these games are works of human ingenuity, and thats why its so important to see the human picture behind these games.